is the image included in the flash file or is it being read from outside? If is outside, is there a way to include the image in the flash file so when you export there is only swf not swf + jpg? thx
Posted 7 months ago
Images can have any size. Define your viewport (by resizing de component) and move the mouse to see the image. No more need for resizing, panning is sexier.
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is the image included in the flash file or is it being read from outside? If is outside, is there a way to include the image in the flash file so when you export there is only swf not swf + jpg? thx
Posted 7 months ago
@jarekm, image is loaded from ‘outside’, I dont know if its possible to include it in swf…
Posted 7 months ago
Is it possible to use a swf instead of an image. If so how? I replaced the jpg with a swf and it reads however it won’t pan within it.
I’ll figure it out and let you know but let me know if anyone gets it before I do.
Posted 7 months ago
Sorry it appears as though this question was already asked and the answer is no. By loading a flash movie, the movie simply stays on the first frame and won’t play further. I’ve seen the desired functionality many times before where you can interact with a clip just not sure how to get it to work. Still this clip is well worth $4
even though I can’t use it 
tanks
Posted 7 months ago
hi guys,
I’ve figured out a compromise between having a jpg and a swf. For my purposes, I just needed some ‘hot spots’ with AS functionality on them, ie tooltip interaction, links, etc.
I previously found out we couldn’t swap loading a jpeg with a swf that easily as it uses the attachBitmap method and my AS knowledge isn’t that indepth. But what I did come to was loading a separate movieclip overlaying the movieclip that the jpg is loaded into.
What I did was added this function within the imagePanning class:
private function insertHotSpots() {
mc.attachMovie("hotspots","hotspots", this.getNextHighestDepth());
}
Created another clip within the library called ‘hotspots’, and identifier ‘hotspots’ and stored all my AS stuff in there. Obviously you have to do some shifting of the hotspots to align them up right with the jpg.
Kinda dodgy yes, but its a quick fix I hacked in a few minutes.
Cheers
Mike
Posted 7 months ago
Hi Adrian, I just bought the file imgPanning.fla – it looks good, well done! e.g. vector graphic with buttons, links etc..
It works very well with an external image, and I wanted to see if there is any way to improve it, so that this functionality works with an internal movieclip.
if you could let me know.. thanks
Posted 7 months ago
Hi Adrian, I just bought the file imgPanning.fla – it looks good, well done!
It works very well with an external image, and I wanted to see if there is any way to improve it, so that this functionality works with an internal movieclip. e.g. vector graphic with buttons, links etc..
if you could let me know.. thanks (my first post came up a bit mangled up, lets hope this works)
Posted 7 months ago
Hello guys, I’ll try making an update version of the image panning component with support for swf files. It should be up in the following week.
@be_frank I think I could use the script for an internal image/movieclip but first I want to make the update version that I mentioned above.
Adrian
Posted 6 months ago
Hi Adrian, thanks for your response. Let me know when you manage so finalise support for swf files. Is one able to have links in the swf file too? I might be able to manage to use this version than in the meantime until you find time to investigate an internal image version.
cheers frank
Posted 6 months ago
Adrian, can I use it as function to make a panning for mc_flash sprite? if that can be work, please contact me ASAP .
Posted 6 months ago
Hello back… i’m still looking for a solution to load PNG with transparency. (the transparency on load is white) If you have the solution please mail me at: n3xeurope@gmail.com Thanks.
Posted 6 months ago
png transparency load solved!
in your .as file find the text below in onLoadInit() function :
private function onLoadInit() { bd = new BitmapData(buf._width, buf._height); ................. and complete with: ,true, 0×00FFFFFF
meaning, you will have this: private function onLoadInit() { bd = new BitmapData(buf._width, buf._height,true, 0×00FFFFFF); .................
I use as2, flash8+ (of course u have to have player8+ to run)
Have fun!
Posted 6 months ago
Hello guys, The version 2 is in the queue. It has some new features like loading images/swf from an url (external) or loading movieclips from the library (internal). Movieclips can be interactive, meaning you can click buttons, play animations with no problem. A well written documentation comes with the package. Check it out in the following days.
Adrian
Posted 6 months ago
hello back, i manage it to load transparent pngs, ok… but what if i have 2 movies? let’s say movie1 and movie2….
if i load in, 2 pngs, i have probs with one png not showing at all …
any ideeas?
Thanks.
Posted 6 months ago
You cannot have two images. It only works with one. You could create another instance of the image panning and assign it a diffrent image.
Posted 6 months ago
my pan image is 6392 wide, and its cut off. is there a way to increase the visible width for this? i bought this file with the intention that any sized image could be placed externally. could you help?
Posted 5 months ago
Hello everybody. Just want to remind you that you have the Public Support Forum link in the file description. Please use that link to ask for support. Thank you for your undersatnding and I appologise for any inconvenience.
Adrian
I want to pan an image of 4600×700 px.. is not possible? or what?
Posted about 1 month ago