looks very nice i love the count down sound
Posted 4 months ago
An all-vector, scaleable Flash ‘counter’ movie. Counts up from or down to a target value by a specified rate.
Easily customizable: by editing an XML config file, you can adjust:
Other Files:
Keywords: counter, counters, web counter, game counter, games, game score, score, scores, screensaver, screen saver, counting, count up, digital counter, odometer, numbers, visitors, unique visitors, animated, animation, clock radio, timer, timers, time bomb, clock
Posted 4 months ago
I didn’t realize it would take so long. I started with 1 and ended with 13,570.00 but couldn’t wait that long.
It’s a cool file.
Posted 4 months ago
really cool!
URanimEnigma, change parameters and it will take less than 1 millisecond to count from 1 to 13,570.00
Posted 4 months ago
Hey,
Is it possible to customize the counter so that it would count up as opposed to count down?
Thanks for your help.
Posted 3 months ago
Yes, the counter does this already – in the preview above:
…it should count from zero to ten. Try varying the ‘increment’ and ‘interval (sec)’ variables as well to achieve different effects.
Posted 3 months ago
feha: Actually the preview/demo above is only for demonstration purposes and is not included with the purchased file.
Included are Flash CS3 and Flash 8 .FLAs (which don’t have any of the preview/demo text, buttons, form fields etc.) along with help files that should explain how to use the file.
Posted 3 months ago
Hi Bitemedia, Once countdown is completed, can I go to and Play another frame? How would you do this?
Posted 3 months ago
beer: yes – there is an ‘end countdown’ function that can be configured within Flash which is executed when the timer reaches zero. You’d need to open the .FLA in Flash and add a gotoAndPlay() to the function…
Posted 3 months ago
I’m confused. i see there’s a method to pauseMe. i’m trying to implement a keyPress pause/play toggle but I can’t get it to work. I’m probably being might stupid but where does the seconds for the parameter come from?
thanks 
blue-genie: Actually that ‘pauseMe’ function is what I use to pause the playback of a MovieClip timeline. So if I wanted to pause the main timeline for whatever reason I put this into a frame script:
this.pauseMe(5);
…which would stop the main timeline for 5 seconds and then continue playing.
Try using fncStopCounter() to stop counting – but you may need modify the fncStartCounter() code to continue counting from where it was stopped (not 100% sure).
Posted 2 months ago
hey BM, mailed you, hope you don’t mind. I’m stumped, got it to stop and start counting again from where it stopped no problem, but the timing goes whack, it starts counting really fast.
If you or anyone else who’s purchased and fiddled with the code could help, i’d be most grateful, I’ve been fiddling for over a week now with no success, it’s close but arrgggh.
Posted about 1 month ago
by jove i think she’s got it.
amazing how as soon as you ask for help it comes to you.
thanks
