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EXPOSURE GALLERY

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Exposure gallery implements a higher interactive experience which user exposes a set of photo collection by mouse control. The interactive insists the action of dragging to reveal the photo’s field and release to open it up. You have to reveal a large enough area in order to fully display next item.

Compatible: Flash 8 + Actionscript 2

Key Features:

  • Fusekit driven animation
  • XML driven
  • CSS supports
  • Customize stroke thickness of reveal area.
  • Customize alpha intensity and color of cover effect. (In preview you can see white and black are used, you can vary these color)
  • Well commented code
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3D Super Package
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3D Gallery Bundle
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Dynamic Photo Gallery
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Transition Effect
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Utilities – Text Effect – Preloader – Misc
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tag: gallery, photo, image, exposure, drag, release, zoom, mask, fade, display, reveal, cover, caption, easing

Posted 2 months ago

I did not read the instructions and it was fun to discover the mechanics of moving forward to the next image. Great job!

Posted 2 months ago

i totally love the concept :) nice work RimV

Posted 2 months ago

Now that’s original!

Posted 2 months ago

very original well done

Posted 2 months ago

Strange but nice concept

Posted 2 months ago

Concept it awesome…but I think you should add a tooltip of sorts…or a pop up notification that loads for like 3 seconds explaining how to use…

Posted 2 months ago

@doze: Everyone can add some instructions by themself easily ;)

Posted 2 months ago

Noice work.

Posted 2 months ago

Man if this was the greatest thing in the world I’d say exactly that. But, I reserve that opinion for my favorite tea. This is one file that has great potential. Very cool.

Posted 2 months ago

thanks guys :-)

Posted 2 months ago

This is trippy …I love it… cheers!

Posted 2 months ago

i absolutely love it

Posted 2 months ago

Very good imagination… Please,... But why : 1/ do not foresee the possibility of links url in the text (caption) (Data…;) ? 2/Why only images and not of swf in which you can click (use the goTo…;) (event mouse in swf) ? 3/I don’t understand how it returns to the beginning of the gallery ? Thanks

Posted 2 months ago

Great bit of programming and visually appealing but to me this highlights a Flash complaint I hear very often: that some Flash sites appear to be showcases for great programming or interactive graphic design ideas with not enough attention given to the application as a user interface experience.

While this is a nicely intriguing application to play with for a short time : a) A UI designed to simply view images should be intuitive and certainly should not require instructions to operate and b) The more excessive than usual action required to simply view the next image (click, then drag until a certain area of the new image is exposed) quickly becomes tiring, especially if the first attempt or two fail to expose enough area to trigger the next image and you have to click/drag over again (and with no visual representation of how much area should be exposed this happened a lot when I first tried it).

I do like the presentation but I think it needs rethinking on those two points. a) Somehow make the required click/drag exposure mechanism obvious (or automatic) and b) Reduce or remove the minimum area trigger constraint so that every click/drag (no matter how small) triggers the next image.

Posted 2 months ago

@victor and theflyingtinman: this is the begining of your own implementation once you get the original idea of exposure concept. Or let me say my experiment to try some thing new beside usual galleries you have seen tons of time.

Now I didn’t plan to build something gorgeous, something that completely satisfy UI / usability / accessbility cause that would take much my time which I don’t have. My first thinking is customer can get this file and build up their own friendly user interface (thumbnail navigation, exposure area, caption tweening or whatever) they could make use of the code provided, not starting from scratch.

In the other words I started the introduction and left the body / conclusion for you the customers.

@theflyingtinman: thanks for the comment indeed if I build a complete Flash application I’ll never let an imperfect detail of UI, besides you can adjust the minium area trigger regardless any problem.

Cheers

Posted 2 months ago

RimV: In that context – great job. As I said there’s a lot about the idea I do like. And there is certainly lots of inspiration here for someone to run with in implementing a new an unique interface.

Posted 2 months ago

Really good for inspiration…

Posted 2 months ago